Life is Feudal: Your Own11th March 2018
The Black Death14th March 2018
Driftland: The Magic Revival
God Game, 4X, RTS, Strategy
About this game:
After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance.
Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely.
You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom.
- Unique Strategy: Driftland The Magic Revival to the naked eye reminds the player of Sid Mier’s Civilization but with a big difference. Unlike Civ games, you are free to construct homes, industries, military buildings wherever there is a free space on your driftland. This grants a lot more freedom to design your driftland to be a heavy resource production island or a fortified island of military buildings.
- Command and Exploration: Like many RTS games, you can explore your map which is covered by the fog of war. In Driftland, you have to explore other islands. Since the map is a wash of fractured islands, you need to use magic to see these islands and then using your strength in magic to pull those islands closer to you. This means finding select islands for resources, loot or the possibility of Barbarians is fun. Careful though, you spend magic too much you might not have enough to fend off some unwelcome critters.
- Enemy and Random AI: First off, barbarians in this game are extremely hostile, especially mid game if you haven’t gotten rid of their camps around your islands. Normally what occurs is they will “portal” their way to you from their island, using the Gates of Tyr and harass certain parts of your empire of islands. If they don’t show up, you can bet your bottom dollar that there will be a random eagle harassing one of your units or buildings(they are very sneaky). After all that, you need to deal with the Enemy AI and they are not to be underestimated, especially in Easy mode or Standard mode.
- 4 Key Factions: Albeit there are only 4 factions and 1 is still in Development, the other 3 are very interesting. I mainly played as Humans as that’s my default (I hate Elves, especially when I play any Dawn of War Games). However, knowing that each faction has different magical offensive abilities and some even have unique abilities tailored only for that faction (Wild Elves) made playing them a must. Humans are very strong economy wise, Dark Elves are very aggressive and produce some very hard hitting units and magical abilities. The Wild Elves as the name goes, makes you assume they are in tune with natural abilities and that they are. They can spawn elemental golems to harass enemy units and random AI on a whim.
- Tactical Map and Real-Time Map: Switch between a tactical map by zooming all the way out to give yourself a more tactical overview of your surroundings. Zoom in and see your units fighting and training. See your industry buildings produce material and inevitably watch battles unfold.
A game where you have the ability to command units, micromanage and play like you’re Ghandi with magical Nukes… Hell yeah.
This game is awesome, I love the whole “Driftland” feature of the game, especially when you have the control to actually take small, medium and large parts of the land and floating them to your main area. Then when you have the land, you can connect it to a bridge and build what you want on it or maybe focus military or industry buildings on it.
The unique casting abilities that are tailored for each faction is refreshing as well. Having different abilities to each faction makes picking them that more interesting, especially when this game has Multiplayer online (coming soon). you can play as the Humans, Dark Elves and the Wild Elves and each has their own cool “habitable” land which is seen on the game map. The best thing about the games magic abilities is that even though you have unique aggressive spells, each faction can make desert islands lush green islands using magic and a Mage! Even though desert islands can have the biggest gold deposits, after that gold has run out, make the island green and start farming on it.
The tutorial could do with some work, maybe some voice lines on it but after you learn just a little about this game you can really put the foot down and race away and fight medium AI and the hard AI (its a challenge). One thing I would change about the game would be where the building buttons are on the UI, swap that where the Orb is and you have an appealing UI. One other thing would be the ability to box combat units and send them to individual parts or at least be given the ability to force patrol sections where you might discover an enemy advancement.
Let’s not forget the artwork and the attention to details and the colours. The game is truly appealing to look at, especially with the arcane style spells and the backdrop being the fractured world these warring factions called home.
Albeit, it’s in Early Access, but it’s fun and at its current price, I’d say get it and have a laugh, especially when you get the Wild Elf Golems, those things are Beasts